If you wish to run them with special arguments, you must either kill the default version or simply run scripts with your desired arguments before starting daemon.js. Note: autopilot.js (and in turn, daemon.js) will already run many instances of scripts with default arguments. If you have personal preference and wish to "permanently" change the configuration of one of my scripts, you can do so without sacrificing your ability to "git-pull.js" the latest - simply create a custom config.txt file for the script. You will also see an error-version of this dialog if you make a mistake in how you run the script. Run scripts with the -help flag to get a list of their arguments, default values, and a brief description of each: Most scripts take arguments to tweak or customize their behaviour based on your preferences or special circumstance. Some scripts are meant to be manually run as needed. Most scripts can also be run on their own, but are primarily designed to be orchestrated by autopilot.js or daemon.js. I don't want to spoil too much for those new to the game, but it's worth mentioning that SF4 is not required, but is highly-recommended to get the full benefit of this script. It will monitor your progress throughout the game and take special actions when it can. It will kick off daemon.js (you primary hacking script), which in turn kicks off several other helper-scripts. You can think of this as the "master orchestrator" script. If you run autopilot.js from the terminal, it will start several other scripts. Early-game, many will be useless because they are only enabled by late-game features, but they shouldn't give you too many problems just being there. Your hacking XP will skyrocket.If you manually nano git-pull.js from the terminal and copy the contents of that script, you should be able to run it once and download the rest of the files I use. Start one hack script then with enough threads to fill up the rest of the server's memory and just let them run. Start up 8 grow scripts spaced out over the time it takes one grow to finish and 12 weaken scripts spaced out of the time it takes one weaken to finish. Then you only need 2 weaken threads to lower security to minimum. You just have to use 1 grow thread to put $1 on the server after it is emptied, then you can use 500,000 hack threads and get experience for all of them, but only raise security by 40 * 0.002 + 1 * 0.004 (40 hack threads required to steal 100% and 1 grow thread), or 0.084. Say it takes 40 threads to hack 100% of a server's money (each ns.formulas.hackPercent() is 0.025 or 2.5%). I spread out a bunch of weaken and grow scripts over time that just call them in a loop, then throw in a script using all the remaining threads to call one big hack. When grinding for xp then you want to keep security low and also keep money *low*. So you actually want to grow *less* if you want to be xp-efficient, then you need fewer weaken threads to lower security back to minimum. However it only raises security by the number of threads you *need* to steal 100% of the server's money. You could be running 500k hack threads in one script run and steal a single $1 and get the full experience. Another foible is that you only need to steal a single $1 to get the full xp. If it succeeds it gives the same xp in 1/4 the time. And even a failed hack gives 1/4 the xp, so it's as good as a weaken xp-wise since it takes 1/4 the time. You get the same xp per thread of hack, grow, and weaken, and hack takes 1/4 the time of weaken. There are a couple of things that make the most efficient method to just do a few threads in several script runs for grow and weaken, then use all your remaining threads on one big hack. To get fast xp after a reset, prioritize weakening joesguns. And each level of Neuroflux Governor gives you 1% to all of them. Hacking speed and exp multipliers are nice to make everything faster, but hacking skill multipliers are what you're really after. At any multipliers, your xp will plateau at some point because the xp required for each new level grows exponentially. If hacking is your income, then a good batcher will get you there. Doing anything to get more augs to get those multipliers will make everything faster. Getting to 15k is really all about the multipliers.
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